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Everything published, newest first. This list builds itself — the hand-typed one it replaced had gone five months stale and named a fraction of the wiki.

Beyond ReliefOn Il Conto, forty-five days after Maruk Grommarg entered the fog, the Wardens closed his watch — and something in the fog came over the bridge for the gap the rite left open. 1 Sept 2026 Donata VellThe merchant who sponsored Lotan's Wine Merchants' Guild membership, does not remember doing so, and is determinedly finding him a wife. 1 Sept 2026 Ferro LaskThe Fog Wardens' rotations officer at the Overlook garrison, who conducts the Beyond Relief rite. 1 Sept 2026 OttiliaBaker at the Fenn stall on the Overlook stair, who taught the boy Cesco his numbers. 1 Sept 2026 Wylks OttrenJourneyman of the Mirrorwrights and Valentro's best friend — currently holding an unregistered piece of optical work overnight. 1 Sept 2026 Maruk Grommarg's LanternA Warden-issue lantern rebuilt with a disc of mirror glass for a front lens — burned for weeks, bone dry, and cold to the touch. 1 Sept 2026 The BindingThe thing brownies do not discuss with outsiders: a flaw in their own nature that the right magic can turn into a leash. 27 Aug 2026 Low WaterThe night of the year's lowest tide, when the old courses of the Penny Shrine stand dry and Venturia goes down to the water to ask. 26 Aug 2026 The SettlingThe four weeks before the Autumn Masquerade, when Venturia's accounts empty and its faces come loose. 26 Aug 2026 The Second BellThe tavern below the Overlook where off-shift Fog Wardens drink — low ceilings, a bench nobody sits on, and a bell rung only for the second round. 26 Aug 2026 The Sorcerer of the SpiritsLotan's winery and tasting room in the Winecradle — a press floor, a short cellar, and a landlocked pirate's whole life ashore. 26 Aug 2026 House KaligorThe Barovian line Lotan comes from — a warlock ancestor, a druid bride, a dead vampire's curse, and a winery that has outlasted all three. 26 Aug 2026 Andrea KaliskinyA druid of the Fifth Order of Celtans who joined the sealing of the Amber Temple — and, by Lotan's account, was sent to do exactly that. 26 Aug 2026 Lady NoctyrixA bruxa of the Amber Temple, killed by Lotan's ancestors — and the source of the curse his family is said to carry. 26 Aug 2026 Velonar KaligorLotan's ancestor — the warlock who is said to have burned Count Strahd to ash, sealed the Amber Temple, and bought a winery with the proceeds. 26 Aug 2026 Fated OneStat block for the Fated One — Medium Celestial, Good. CR 1/4. 26 Aug 2026 Hidden OneStat block for the Hidden One — Medium/Large Celestial, Good. CR 1. 26 Aug 2026 Radiant OneStat block for the Radiant One — Medium Celestial, CG. CR 1. 26 Aug 2026 ArcobalenoStat block for the Arcobaleno — Small/Medium Fey, Good. CR 1/2. 26 Aug 2026 VivoStat block for the Vivo — Small Fey, Any Alignment. CR 1/4. 26 Aug 2026 Il CadutoStat block for the Il Caduto — Large Fiend (Demon, Shapechanger), CE. CR 2. 26 Aug 2026 Il RossoStat block for the Il Rosso — Medium Fiend (Devil), Evil. CR 1/2. 26 Aug 2026 L'anima VuotaStat block for the L'anima Vuota — Medium Fiend (Demon), NE. CR 1/8. 26 Aug 2026 Red Hand of MammonStat block for the Red Hand of Mammon — Medium Fiend (Devil), Evil. CR 1/4. 26 Aug 2026 CallusStat block for the Callus — Medium Humanoid, NE. CR 7. 26 Aug 2026 Pirate DeckhandStat block for the Pirate Deckhand — Medium Humanoid, NE. CR 1/4. 26 Aug 2026 Pirate SharpshooterStat block for the Pirate Sharpshooter — Medium Humanoid, NE. CR 1/2. 26 Aug 2026 TorekStat block for the Torek — Medium Humanoid, NE. CR 2. 26 Aug 2026 Sconce RowA narrow street three blocks from the Tiered Gardens' lower gate — and the shuttered house on it that still carries Valentro's family name. 26 Aug 2026 The Prompt LoftA disused loft above the Amaranth's north scene dock, reached by an outside iron ladder — dead storage for retired prompt-books and scene stock. 26 Aug 2026 The Mirrored Room — EpilogueHow the night at the Verdigris mansion ended, why no one ever knocked, and the forty-two days since. 26 Aug 2026 BrownieSmall sprite-like fey creatures standing 4–6 inches tall, dwelling in rummages throughout wooded and mountainous regions. Adult brownies have grown, mature features and proportions rather than any childlike quality. 29 May 2026 The Listener's CoinA worn bronze coin carried by Roxy that can listen through solid surfaces for ten minutes before recharging at dawn. 27 May 2026 The Cask & CubeThe real-world gaming space where the Valley of Shadows campaign takes place. A meticulously renovated room featuring professional lighting, custom woodwork, and purpose-built gaming infrastructure. 27 May 2026 KaligorLotan's heirloom cutlass of the Kaligor line — a blade that burned in Barovia, and has been quiet since the crossing. 26 May 2026 Professor Emiliana SartoVAVA professor and Venturia's foremost — and long-overlooked — scholar of Vallombrosa and the city's fey-touched nature. 25 May 2026 StriderA gardener-mentor of the Tiered Gardens, known among the gardeners for teaching Valentro the way of the leaf. 25 May 2026 Valeria TessereThe masked leader of the Veil Court, a former celebrated actress and guardian of Venturia's Masquerade traditions. 25 May 2026 The Autumn MasqueradeVenturia's most important annual festival, a citywide season of masks, bargains, performance, and identities worn with dangerous sincerity. 25 May 2026 The Tragedy of VallombrosaThe annual Masquerade performance retelling Venturia's contradictory legends about the di Errante fall and the fog that swallowed Vallombrosa. 25 May 2026 The Binding Crafts GuildThe guild of carpenters, masons, shipwrights, and construction trades represented on the Autumn Council by Master Artisan Celeste Orion. 25 May 2026 The Gardener's GuildThe guild that tends the Tiered Gardens, preserving Venturia's impossible horticulture and the old techniques that keep it blooming. 25 May 2026 The Metals GuildThe guild of smiths, metalworkers, jewelers, and Mirrorwrights represented by Guildmaster Vincenzo Copper. 25 May 2026 Volante & AssociatesAurelio Volante's spice-and-dye house in the Market Tiers, legitimate, profitable, quiet, and attached to a much larger collection of masks. 25 May 2026 The Warehouse ConsortiumThe Harbor District enterprise and political base of Constanza Marea's family, controlling storage, cargo flow, and dockside leverage. 25 May 2026 The Wine Merchants' GuildThe guild behind the Winecradle, bottling Venturia's impossible vintages and guarding cellars that reach deep into the hillside. 25 May 2026 The Signore of VenturiaThe old honorary seat preserved on the Autumn Council, vacant for as long as living memory and tied to the vanished di Errante order. 25 May 2026 The Binding HallVAVA's hall for contract magic and oath-craft, disciplines with particular weight in a city where promises have teeth. 25 May 2026 The Glamour CourtsVAVA's illusion training spaces, where appearance and reality have always been more negotiable than outsiders expect. 25 May 2026 The Hall of Reflected FacesThe Veil Court gallery preserving a mask from every Autumn Masquerade for nearly three hundred years. 25 May 2026 The Harbor DistrictVenturia's lower city of salt, cargo, old loyalties, working docks, ferriers, tidekeepers, and waterways that do not always behave. 25 May 2026 The High QuarterVenturia's upper city of old money, gilded institutions, exclusive salons, and towers that prefer to look down on the rest of the island. 25 May 2026 The Market TiersThe middle city of commerce, craft, taverns, guild workshops, care houses, and the practical daily life of Venturia. 25 May 2026 The OverlookThe cliff-edge district and watch line where Venturia ends, the Fog Wardens keep vigil, and Vallombrosa begins. 25 May 2026 The Veiled TowerVAVA's divination tower, where students learn to read futures in mirrors that sometimes show the past instead. 25 May 2026 The Subtle Fey-TouchA scholar's shorthand for Venturia's ordinary strangeness: lagging mirrors, vivid dreams, heavy promises, uncanny coincidences, and masks that matter. 25 May 2026 The Unexplained ProsperityVenturia's uncanny good fortune: fertile land, full waters, kind weather, and the persistent sense that luck gathers around the island. 25 May 2026 Eldryn (World)The known world of Eldryn — the continent in which Vallombrosa, Venturia, and every campaign location resides. 24 May 2026 Liminal House & St. Viro's RespiteA parchment-style map of the two linked institutions where so many of the campaign's threads begin — the orphanage that raised the fog children and the sanitarium that cares for them after. 24 May 2026 VAVA — Campus MapA detailed map of the Venturia Academy of Veiled Arts — every faculty hall, the five-floor library, the Glamour Courts, and the Binding Hall where contract magic is taught. 24 May 2026 Venturia — Official MapThe canonical Venturia city map. Streets, canals, the tiered quarters, and every named landmark. 24 May 2026 Venturia — Quadrants (Deep Detail)Four ultra-high-resolution tiles of Venturia — NW, NE, SW, SE — stitched into a single zoomable viewer. Pan between them as one map. 24 May 2026 Venturia — Top-DownAn overhead, blueprint-style view of Venturia. Useful for understanding the tier structure and the way the city stacks vertically. 24 May 2026 VallombrosaThe forbidden fog-zone at the city's edge — once the di Errante estate, lost a thousand years ago to a catastrophe the city has been retelling and disagreeing about ever since. 23 May 2026 Campaign UpdateScheduling via Timeful, two asks before the next session, new maps of Eldryn and Venturia, the road to Session 1, and a few promises about honesty and player agency. 22 May 2026 Using Enzo, the LoremasterHow to talk to the Valley of Shadows chatbot — what he knows, what he doesn't, and the commands that change how he answers. 22 May 2026 Aurelio VolanteA merchant and mask collector in the Market Tiers, proprietor of Volante & Associates — easy in difficult rooms, with a wider collection of stories than spices. 22 May 2026 Master Artisan Celeste OrionGuild-Master on the Autumn Council and head of the Binding Crafts Guild — the chamber's loudest voice for the city's laborers, pushing for protection in the working districts. 22 May 2026 Celina CrossThe reigning star of the Amaranth Theater in the High Quarter — and the elder sibling of the friend Caravel lost at the Autumn Masquerade. 22 May 2026 Constanza MareaHarbor-Lord on the Autumn Council and head of the Warehouse Consortium — a sharp political dealmaker who looks for trades that reopen the harbor without head-on fights. 22 May 2026 Cosimo VerdigrisPatriarch of the Verdigris and an elder of the Mirrorwrights' guild — a respected old craftsman who has spent a lifetime fascinated by why Venturia's mirrors behave the way they do. 22 May 2026 Archmagister Dorian SilvermarchArchmagister of VAVA and an Autumn Council member — a high elf scholar nearing two centuries who votes with cautious pragmatism and keeps the Academy's scholarship in reserve. 22 May 2026 Father Domenico of the Four WindsTemple Authority on the Autumn Council, speaking for smaller temples and wandering clergy — a coalition-builder pressing the chamber to understand the cost of Venturia's prosperity. 22 May 2026 Garl GlittergoldThe chief deity of gnomes — patron of trickery, illusion, gem-cutting, and protection of his people, said to outwit his enemies rather than overpower them. 22 May 2026 Isabella FortunataThe legendary figure at the heart of The Tragedy of Vallombrosa, restaged every Autumn Masquerade at the Amaranth — and the woman around whom the di Errante story turns. 22 May 2026 Isidore VerdigrisThe Verdigris heir and a master mirror-maker — ambitious, impatient, and convinced the family's caution is leaving money on the table. 22 May 2026 Lorenzo di ErranteA name from a thousand years past — the younger di Errante brother of legend, lost with his house in the catastrophe that raised the fog over Vallombrosa. 22 May 2026 Mother-Abbot Lucia VirosdottirTemple Authority on the Autumn Council, current Chair, and Mother-Abbot of the Abbey of Saint Viro — wise, compassionate, and wearied by a crisis that strains her faith. 22 May 2026 Marcello di ErranteA figure from the legend of Vallombrosa, surviving in the Amaranth Theater's annual restaging of The Tragedy — and in a thousand years of contradictory tales. 22 May 2026 Maruk GrommargA Fog Warden who volunteered for the Overlook posting and Noname's missing fiancé — vanished the same night a scarred stranger appeared at the fog line. 22 May 2026 Primo Navigante Old MarenPrimo Navigante of the Ferriers' Confraternity and an Autumn Council member — deliberate and prone to uncanny pauses, warning that the trouble begins in the water, not the streets. 22 May 2026 Lord-Admiral Teodor VastHarbor-Lord on the Autumn Council and master of Venturia's largest private merchant fleet — blunt, ruthless, and willing to fund anything that will reopen the harbor. 22 May 2026 Thalia VerdigrisThe youngest Verdigris — a charming socialite who wears mirrors as jewelry and is, beneath the polish, genuinely gifted with reflection magic. 22 May 2026 Captain-Commander Thora IronmarkWatch Commander of the Fog Wardens and an unaligned Autumn Council swing vote — a decorated half-orc veteran who cuts through political maneuvering with plain questions. 22 May 2026 Tolomeo LucenteA scholar and explorer who surfaces only in the margins of old records — remembered, where he is remembered at all, for chasing knowledge others left alone. 22 May 2026 The Verdigris FamilyThe family that has controlled the Mirrorwrights' guild for five generations — old money, quietly wealthy from owning something everyone needs and nobody thinks about. 22 May 2026 Vincen TidecallerMaster of the Tidekeeper's Lodge holding his Autumn Council seat by ancient charter — a quiet voice warning that the strangeness in the water is older than the city's commerce. 22 May 2026 Guildmaster Vincenzo CopperGuild-Master on the Autumn Council representing the Metals Guild — a conservative dwarf traditionalist whose family has led the guild for three generations. 22 May 2026 High Oracle Ysmena StarweaverAn ageless elf oracle who speaks for the city's smaller mystery cults — cryptic, divisive, and accurate often enough that dismissing her is dangerous. 22 May 2026 Caravel "Car" AsteriA nineteen-year-old Satyr Bard apprenticed to the Masquers' Sodality — Venturia-born, finished with secrets, and tied to the Covenant Archive family whose trade they left behind. 22 May 2026 LotanA red Tiefling Fighter/Warlock washed ashore in Venturia from a world no one here has heard of — his ship went down at the seawall, and what answered him in the drowning dark is not a story he tells. 22 May 2026 NonameAn Orc Barbarian Fog Warden raised at Liminal House — a patient at St. Viro's Respite, hunting for the memory of the night her fiancé vanished. 22 May 2026 Roxanya "Roxy"A nineteen-year-old Forest Gnome Arcane Trickster — raised by Brownies, enrolled at the Academy on a lie, and pact-bound to Garl Glittergold after a failed robbery at the Penny Shrine. 22 May 2026 ValentroAn elf Ranger keeping the Tiered Gardens — orphaned and raised by Liminal House, training in the way of the leaf, and learning a swordfighter's reflexes he can't remember earning. 22 May 2026 The Abbey of Saint Viro and the FaithfulVenturia's foremost religious institution — running hospitals, orphanages, and food relief, and respected for hard, unglamorous work without asking for credit. 22 May 2026 The Covenant of Silver ScalesVenturia's premier merchant association for high-value agreements — contract law, complex partnerships, and arbitration of commercial disputes. Where airtight is the standard. 22 May 2026 The Fog Wardens and the Shadowed WardensVenturia's law and order at the city's edge — the visible Watch patrolling streets and the boundary at the Overlook, with a quieter specialist division handling the stranger incidents. 22 May 2026 The Harbor Wardens' CompactThe merchant guild controlling everything moving through Venturia's ports — fees, warehouses, and merchants — quietly obsessed with protecting the city's prosperity. 22 May 2026 The Veil CourtA semi-secret society keeping Venturia's traditions of masks, identity, and performance — and staging the annual Autumn Masquerade. Holds no government recognition by choice. 22 May 2026 The Autumn CouncilVenturia's governing body — eleven seats balancing the harbors, the guilds, the temples, the canal-folk, the Academy, and the Watch. Chronically deadlocked, catastrophically so this year. 22 May 2026 Pre-Great Reunion History of EldoriaFor five thousand years Eldoria sealed itself away from the wider world of Eldyrin — fabricated gods, the Church of the Nine, Vecna's defeat, and the Great Reunion that ended the isolation. 22 May 2026 The Legends of VallombrosaEvery child in Venturia grows up on stories about Vallombrosa — and no two of them agree. The fog is real; the specifics are anyone's guess. 22 May 2026 Campaign UpdateOur third update discusses cancellations, one on ones, and scheduling 5 Apr 2026 Bi-Weekly Campaign UpdateThe new wiki is live, the map of Venturia is out, and The Last Toll is next. Plus a new column on Ma and negative space. 1 Mar 2026 The Valley of Shadows FrameworkWhat this campaign is, structurally and thematically — the pitch, the world, the mystery, the themes, and what to expect at the table. 28 Feb 2026 House Rules: Simplification the Autistic WayThe full design philosophy and house rules for the Valley of Shadows campaign — covering resting, reactions, dying, and everything in between. 28 Feb 2026 Empyrean IotaStat block for the Empyrean Iota — Tiny Celestial, Neutral Good. CR 1. 27 Feb 2026 Giant EagleStat block for the Giant Eagle — Large Celestial, Neutral Good. CR 1. 27 Feb 2026 Giant OwlStat block for the Giant Owl — Large Celestial, Neutral. CR 1/4. 27 Feb 2026 Sphinx of WonderStat block for the Sphinx of Wonder — Tiny Celestial, Neutral. CR 1. 27 Feb 2026 Blink DogStat block for the Blink Dog — Medium Fey, Lawful Good. CR 1/4. 27 Feb 2026 Bugbear WarriorStat block for the Bugbear Warrior — Medium Fey, Neutral Evil. CR 1. 27 Feb 2026 Bullywug WarriorStat block for the Bullywug Warrior — Medium Fey, Neutral Evil. CR 1/4. 27 Feb 2026 DryadStat block for the Dryad — Medium Fey, Neutral. CR 1. 27 Feb 2026 Faerie Dragon (Youth)Stat block for the Faerie Dragon (Youth) — Tiny Fey, Any. CR 1/2. 27 Feb 2026 FairyStat block for the Fairy — Small Fey, Any. CR 1/4. 27 Feb 2026 Goblin MinionStat block for the Goblin Minion — Small Fey, Neutral Evil. CR 1/8. 27 Feb 2026 Goblin WarriorStat block for the Goblin Warrior — Small Fey, Chaotic Neutral. CR 1/4. 27 Feb 2026 Hobgoblin WarriorStat block for the Hobgoblin Warrior — Medium Fey, Lawful Evil. CR 1/2. 27 Feb 2026 PixieStat block for the Pixie — Tiny Fey, Neutral Good. CR 1/4. 27 Feb 2026 QuicklingStat block for the Quickling — Tiny Fey, Chaotic Evil. CR 1. 27 Feb 2026 SatyrStat block for the Satyr — Medium Fey, Chaotic Neutral. CR 1/2. 27 Feb 2026 SpriteStat block for the Sprite — Tiny Fey, Neutral Good. CR 1/4. 27 Feb 2026 WorgStat block for the Worg — Large Fey, Neutral Evil. CR 1/2. 27 Feb 2026 Abyssal WretchStat block for the Abyssal Wretch — Medium Fiend, Chaotic Evil. CR 1/4. 27 Feb 2026 DretchStat block for the Dretch — Small Fiend, Chaotic Evil. CR 1/4. 27 Feb 2026 Gnoll WarriorStat block for the Gnoll Warrior — Medium Fiend, Chaotic Evil. CR 1/2. 27 Feb 2026 ImpStat block for the Imp — Tiny Fiend, Lawful Evil. CR 1. 27 Feb 2026 LemureStat block for the Lemure — Medium Fiend, Lawful Evil. CR 0. 27 Feb 2026 ManesStat block for the Manes — Small Fiend, Chaotic Evil. CR 1/8. 27 Feb 2026 Maw DemonStat block for the Maw Demon — Medium Fiend, Chaotic Evil. CR 1. 27 Feb 2026 NupperiboStat block for the Nupperibo — Medium Fiend, Lawful Evil. CR 1/2. 27 Feb 2026 QuasitStat block for the Quasit — Tiny Fiend, Chaotic Evil. CR 1. 27 Feb 2026 VargouilleStat block for the Vargouille — Tiny Fiend, Chaotic Evil. CR 1. 27 Feb 2026 AcolyteStat block for the Acolyte — Medium Humanoid, Any. CR 1/4. 27 Feb 2026 ApprenticeStat block for the Apprentice — Medium Humanoid, Any. CR 1/4. 27 Feb 2026 BanditStat block for the Bandit — Medium Humanoid, Any Non-Lawful. CR 1/8. 27 Feb 2026 CommonerStat block for the Commoner — Medium Humanoid, Any. CR 0. 27 Feb 2026 CultistStat block for the Cultist — Medium Humanoid, Any Non-Good. CR 1/8. 27 Feb 2026 Drow WarriorStat block for the Drow Warrior — Medium Humanoid, Neutral Evil. CR 1/4. 27 Feb 2026 DuergarStat block for the Duergar — Medium Humanoid, Lawful Evil. CR 1. 27 Feb 2026 GrimlockStat block for the Grimlock — Medium Humanoid, Neutral Evil. CR 1/4. 27 Feb 2026 GuardStat block for the Guard — Medium Humanoid, Any. CR 1/8. 27 Feb 2026 JackalwereStat block for the Jackalwere — Medium Humanoid, Chaotic Evil. CR 1/2. 27 Feb 2026 KenkuStat block for the Kenku — Medium Humanoid, Any Non-Good. CR 1/4. 27 Feb 2026 Lizardfolk WarriorStat block for the Lizardfolk Warrior — Medium Humanoid, Neutral. CR 1/2. 27 Feb 2026 Orc WarriorStat block for the Orc Warrior — Medium Humanoid, Chaotic Evil. CR 1/2. 27 Feb 2026 PerformerStat block for the Performer — Medium Humanoid, Any. CR 1/2. 27 Feb 2026 SahuaginStat block for the Sahuagin — Medium Humanoid, Lawful Evil. CR 1/2. 27 Feb 2026 ScoutStat block for the Scout — Medium Humanoid, Any. CR 1/2. 27 Feb 2026 SoldierStat block for the Soldier — Medium Humanoid, Any. CR 1/2. 27 Feb 2026 SpyStat block for the Spy — Medium Humanoid, Any. CR 1. 27 Feb 2026 ThugStat block for the Thug — Medium Humanoid, Any Non-Good. CR 1/2. 27 Feb 2026 Tribal WarriorStat block for the Tribal Warrior — Medium Humanoid, Any. CR 1/8. 27 Feb 2026 LarvaStat block for the Larva — the lowest form of soul on the Lower Planes. A Medium Fiend, CR 0. 27 Feb 2026 Car's Masquerade Forms: HumanoidsStub page for the Humanoid forms available to Car during the Masquerade. 27 Feb 2026 Car's Masquerade Forms: FiendsStub page for the Fiend forms available to Car during the Masquerade. 27 Feb 2026 Car's Masquerade Forms: FeyStub page for the Fey forms available to Car during the Masquerade. 27 Feb 2026 Car's Masquerade Forms: CelestialsStub page for the Celestial forms available to Car during the Masquerade. 27 Feb 2026 Car: Masquerade FormsThe complete reference for all forms Car can assume during the Masquerade, organized by creature type — Celestials, Fey, Fiends, and Humanoids. 27 Feb 2026 Map of VenturiaThe official campaign map of Venturia — the full city, from the docks of the Undertow to the fog-shrouded estates above. 26 Feb 2026 The Amaranth TheaterVenturia's grand cultural institution — three centuries of performance, a Masquerade tradition that may have opinions of its own, and dressing room mirrors that veterans learn not to look into too long. 26 Feb 2026 Venturia: The Quirks and TraditionsThe subtle supernatural quirks that shape everyday life in Venturia — from lagging mirrors and weighted words to the culture of contracts, masks, and the annual Autumn Masquerade that none of it is strange, it's just home. 25 Feb 2026 Viro's RespiteA healing institution run by the Abbey of Saint Viro, treating ailments that only exist in Venturia — from looping moments of déjà vu to the unsettling conviction of being watched by your own shadow. 23 Feb 2026 The Vellum HallVenturia's public library — independent of VAVA, open to any citizen, and home to a Restricted Stacks that everyone knows exists, whose waiting list moves on criteria no one has ever been able to articulate. 23 Feb 2026 Venturia Academy of Veiled ArtsVenturia's premier institution of magical study, where contract magic has teeth, the library's deepest levels require special permission, and the city's peculiarities make certain research considerably easier. 23 Feb 2026 The Tiered GardensTerraced public gardens cascading down the hillside between the Market Tiers and High Quarter, tended by a guild with centuries of techniques — where ancient trees predate the city and certain sections are closed for reasons no one fully explains. 23 Feb 2026 The Tidekeeper's LodgeSix centuries of harbor guardians who know every current, every channel, and every secret the sea brings in — and have learned that some knowledge is best kept within the family. 23 Feb 2026 The UndertowA gambling den built into the harbor cliffs where the house accepts memories, secrets, and future favors as stakes — and whose true owner has possibly been the same person for two hundred years. 23 Feb 2026 The Salted CupA bathhouse built over hot springs that emerged after the curse — where Venturia's real business gets conducted in private chambers, under an ironclad tradition that nothing spoken here is ever written down. 23 Feb 2026 The Penny ShrineA shrine to no particular deity, wedged between Harbor District warehouses — centuries of accumulated offerings from sailors and desperate people, tended by a keeper who carefully avoids making any claims about whether the prayers are heard. 23 Feb 2026 The Mirrorwright's CourtThe guild that makes Venturia's mirrors — including the rare "true mirrors" that show accurate reflections regardless of the city's peculiarities, for those who can afford to see clearly. 23 Feb 2026 The Masquers' SodalityVenturia's guild of mask-makers, who have spent nearly a millennium learning that in this city, the line between face and mask grows dangerously thin — and some commissions are made for clients who never sit for fittings. 23 Feb 2026 The Liminal HouseVenturia's foundling home — four centuries old, no questions asked about before, and alumni who quietly recognize each other across the city by small signs they've never had to explain. 23 Feb 2026 The Fog Wardens' GarrisonA small stone garrison at the Overlook where the city ends and the Vallombrosa fog begins — staffed by volunteers who keep meticulous logs of things moving in the mist, and who sometimes request to extend their rotation despite what it does to them. 23 Feb 2026 The Ferriers' ConfraternityAn ancient guild of gondoliers operating from a boathouse that doesn't appear on any map — they know every canal in Venturia, including the ones that aren't supposed to exist. 23 Feb 2026 The Echoing CourtA circular plaza with peculiar acoustics that has become Venturia's venue for public dispute resolution — where professional advocates make careers, and a poorly chosen phrase gets repeated in taverns for weeks. 23 Feb 2026 The Covenant ArchiveWhere promises become binding in the most literal sense — a windowless vault of witnessed oaths, sealed contracts, and documents older than the city whose obligations may still be active. 23 Feb 2026 The Burnt QuillFour centuries of continuous publication, a legendary archive of everything Venturia has chosen to remember — and a restricted morgue of everything it hasn't. 23 Feb 2026 Building a Character for Long-Form PlayWhen building a character for a campaign spanning years, you need a different approach — creating someone who will live in this world, form relationships across hundreds of sessions, and grow in unexpected ways. 23 Feb 2026 Why We Use Extended Point BuyOur campaign uses an extended point buy system starting at ability score 6 — creating real consequences and forcing meaningful character choices instead of inconsequential dump stats. 23 Feb 2026 Languages of VallombrosaLanguages in Vallombrosa aren't puzzle-solving tools — they're windows into your character's education, social position, and connection to Venturia's layered history. 23 Feb 2026 2024 Player's Handbook — Full OverviewThe 2024 PHB isn't D&D 6th Edition — it's a refined update to 5e incorporating 10 years of feedback. Here's everything that changed, from book structure to spell mechanics to class overhauls. 23 Feb 2026 Barbarian — 2024 Class ChangesA comprehensive breakdown of what changed for the Barbarian class in the 2024 Player's Handbook, covering Rage, Weapon Mastery, Brutal Strike, and subclass updates. 23 Feb 2026 Bard — 2024 Class ChangesA comprehensive breakdown of what changed for the Bard class in the 2024 Player's Handbook, covering Bardic Inspiration, Magical Secrets, subclass updates, and the best spells at every level. 23 Feb 2026 Cleric — 2024 Class ChangesA comprehensive breakdown of what changed for the Cleric class in the 2024 Player's Handbook, covering Divine Order, Channel Divinity, healing buffs, and domain updates. 23 Feb 2026 Rogue — 2024 Class ChangesA comprehensive breakdown of what changed for the Rogue class in the 2024 Player's Handbook, covering Weapon Mastery, Cunning Strike, and subclass updates. 23 Feb 2026 Warlock — 2024 Class ChangesA comprehensive breakdown of what changed for the Warlock class in the 2024 Player's Handbook, covering invocations, pact boons, patron spells, and subclass updates. 23 Feb 2026 Wizard — 2024 Class ChangesA comprehensive breakdown of what changed for the Wizard class in the 2024 Player's Handbook, covering core features, subclass updates, and new spells. 23 Feb 2026 Encumbrance & Inventory SlotsInstead of tracking pounds, characters have inventory slots based on their physical capabilities — a simplified system that makes encumbrance intuitive while maintaining meaningful resource management. 23 Feb 2026 Point Buy — Official RulesAll characters are created using a 42-point buy system with ability scores ranging from 6 to 17. This is the official ruling for all character creation in this campaign. 23 Feb 2026 The WinecradleThe Wine Merchants' Guild — above, a legendary tasting room and wines that fetch premium prices across the known world. Below, cellars extending deep into the hillside where some bottles have been aging since before the curse into something that is no longer quite wine. 23 Feb 2026 Using AI to Develop Your Character’s Backstory - A Guide to Collaboration, Not AutomationHow to use AI as a brainstorming partner — not a ghostwriter — when building your character backstory, and why the difference matters more than you'd think. 21 Feb 2026 Venturian VernacularA comprehensive reference guide to the slang, oaths, idioms, and expressions native to Venturia — from dockside curses to High Quarter jargon, and everything the fog has a word for. 21 Feb 2026 Bi-Weekly Campaign UpdateAn update of all things in the world of The Valley of Shadows 21 Feb 2026 What I'm Working OnYour DM is working on specific skills: being silly to lower the table's risk, grounding your comedy as the straight man, using feeling questions to draw you in, letting silence breathe, staying in-scene, and building distinct NPC voices. 21 Feb 2026