Celestials | Car: Masquerade Forms


Fated One
Medium Celestial, Good
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft., Fly 20 ft.
STR
8 (-1)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses darkvision 60 ft., Passive Perception 11
Languages any two languages
Challenge 1/4 (50 XP)  |  Proficiency Bonus +2
Innate Spellcasting. The fated one's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: light, guidance, grave whispers 1/day each: bane, whispering death
Actions
Starry Strike. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 5 (1d8) radiant damage.
Impending Fate (Recharge 6). The fated one can target a creature within 60 ft. of it. The creature must succeed on a DC 12 Wisdom saving throw. On a failed save, the target is vulnerable to a damage type from the list: radiant, necrotic, or psychic damage for 1 minute or until it takes damage from that source. On a successful save, it takes 4 (1d6) radiant damage.

Pure Energy

The celestiali are a type of ethereal creature that usually comes from the realm of undead, the spirits stuck in the material realms for too long. However, instead of terrorizing innocents as horrifying undead, these souls found their way to the pure magic of the world and became the manifestations of innocence and deeds that are considered good.

No Memories

Although they remember almost nothing about their past lives, the celestiali usually have a singular goal they want to follow: like protect a certain church, escorting pilgrims to a holy place, guiding seafarers to safety, punishing pirates who kidnap people from coasts. Some are rather furious and vengeful, while some can be charming, peaceful and even defenseless.

Cycle of Nature

Some of the celestiali are transformed into more beastly shapes rather than humanoid forms, they can appear as a guiding deer in the forest, a loyal dog for a person in pain, and many other variable conditions, shapes and interesting aspects, sometimes even as a plant.

Fated One

The fated ones usually look like humanoids and sense when the death of a creature is close.