Character: Car | Masquerade Transformation Reference
The complete list of creature forms available to Car, organized by type. Bold entries are original EoR creatures created for this campaign.
| Creature | CR | Notes |
|---|---|---|
| Giant Owl | 1/4 | Formerly a Beast; now a Celestial if it possesses human-level intelligence. |
| Giant Eagle | 1 | Formerly a Beast; now a Celestial if it possesses human-level intelligence. |
| Sphinx of Wonder | 1 | A tiny, cosmic-colored sphinx. Available as a Pact of the Chain familiar. |
| Empyrean Iota | 1 | A floating mote of divine energy representing a god's "stray thought." |
| Fated One | 1/4 | Angelo subtype. Senses impending death. Immune: necrotic, poison. |
| Hidden One | 1 | Angelo subtype. Beast form. Resist: radiant. Immune: charmed, frightened. |
| Radiant One | 1 | Angelo subtype. Retribution warrior. Fly speed 40 ft. |
| Creature | CR | Notes |
|---|---|---|
| Goblin Minion | 1/8 | New Variant. Low HP (usually 1) for large-scale battles. |
| Blink Dog | 1/4 | Teleporting hounds with a lawful-good leaning. |
| Bullywug Warrior | 1/4 | New Type. Amphibious frog-folk; formerly Humanoid. |
| Fairy | 1/4 | Tiny magical flyers (now a standard monster entry). |
| Goblin Warrior | 1/4 | New Type. Agile "Nimble Escape" experts. |
| Pixie | 1/4 | Masters of Invisibility and Polymorph; very fragile. |
| Sprite | 1/4 | Armed with bows that can put enemies into a magical sleep. |
| Hobgoblin Warrior | 1/2 | New Type. Disciplined soldiers with "Martial Advantage." |
| Satyr | 1/2 | High magic resistance and fast movement. |
| Worg | 1/2 | New Type. Formerly a Monstrosity; now intelligent Fey mounts. |
| Bugbear Warrior | 1 | New Type. Stealthy heavy hitters with 10ft reach. |
| Dryad | 1 | Nature spirits that use Tree Stride and Charm Person. |
| Quickling | 1 | Blurred movement; incredibly hard to hit. |
| Vivo | 1/4 | Bright Fairy. Trickster illusionist. Alter Shape, Conjure Object, Fae Gaze. |
| Arcobaleno | 1/2 | Rainbow Fairy. Support creature. Fairy Dust (radiant AoE), Magical Ward. |
| Creature | CR | Notes |
|---|---|---|
| Larva | 0 | Soul-slugs; mostly used for flavor or "swarms." |
| Lemure | 0 | The standard "flesh-blob" devil; regenerates unless hit by holy water. |
| Manes | 1/8 | Lowly demon drones that dissolve into vapor when killed. |
| Abyssal Wretch | 1/4 | Twisted souls transformed by the Abyss. |
| Dretch | 1/4 | Pathetic demons with a poisonous "Fetid Cloud" attack. |
| Gnoll Warrior | 1/2 | New Type. Fast skirmishers with "Rampage." |
| Nupperibo | 1/2 | Bloated, mindless devils that sense others via vibrations. |
| Imp | 1 | Shape-shifting, invisible devils; classic familiars. |
| Maw Demon | 1 | A literal walking stomach that causes disadvantage via its ravenous presence. |
| Quasit | 1 | The demonic counterpart to the Imp; uses fear and poison. |
| Vargouille | 1 | Flying heads that can "kiss" victims to sprout new wings. |
| L'anima Vuota | 1/8 | Hollow Skin demon. Hides creature type from detection magic. Marks targets. |
| Red Hand of Mammon | 1/4 | Greed devil. Senses precious materials. Obsessed with one object. |
| Il Rosso | 1/2 | Crimson devil. Fire immunity. Fiery Form, Eruption. |
| Il Caduto | 2 | Fallen demon shapechanger. Brutal Leap, Fiendish Claws. |
| Creature | CR | Notes |
|---|---|---|
| Commoner | 0 | Non-combatant; used for civilian NPCs. |
| Bandit | 1/8 | Classic low-level thief or highwayman. |
| Cultist | 1/8 | Updated: Now deals necrotic damage on melee hits. |
| Guard | 1/8 | Standard sentry with a spear and shield. |
| Tribal Warrior | 1/8 | Primitive fighters; often used for berserker-lite NPCs. |
| Grimlock | 1/4 | Blind, subterranean hunters. |
| Acolyte | 1/4 | Low-level divine caster; often represents junior priests. |
| Apprentice | 1/4 | Basic arcane caster; often used for junior mages. |
| Sahuagin | 1/2 | Remains Humanoid; uses "Blood Frenzy." |
| Orc Warrior | 1/2 | Remains Humanoid; uses "Adrenaline Rush." |
| Performer | 1/2 | New: An entertainer with Uncanny Dodge. |
| Scout | 1/2 | Ranged specialist; often used for Lizardfolk or Wood Elves. |
| Soldier | 1/2 | New: Disciplined infantry with better tactical traits. |
| Thug | 1/2 | Heavy-hitting brawler with "Pack Tactics." |
| Duergar | 1 | Gray Dwarves; keep their Enlarge and Invisibility. |
| Spy | 1 | Stealthy agent with "Cunning Action" and "Sneak Attack." |
Bold entries are original EoR creatures — created for this campaign and not found in standard sourcebooks.