Celestials | Car: Masquerade Forms


Radiant One
Medium Celestial, CG
Armor Class 16 (natural armor)
Hit Points 26 (4d8+8)
Speed 30 ft., Fly 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Athletics +5
Senses Passive Perception 10
Languages any two languages
Challenge 1 (200 XP)  |  Proficiency Bonus +2
Blinding Strike (2/Day). The radiant one can cast the blinding smite spell.
Blinding Eruption (1/Day). The radiant one can erupt into light and choose any enemies within 15 ft. of it. Each chosen creature must succeed on a DC 12 Constitution saving throw or become blinded for 1 minute. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
Actions
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 4 (1d6) radiant damage.
Radiant Retribution. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) radiant damage.

Radiant One

Radiant ones usually seek retribution upon evil doers to the best of their abilities. They usually pose as law enforcement, soldiers, vigilantes, city guards, hunters, crusaders or similar humanoids to effectively fight against those which they consider evil.