Celestials | Car: Masquerade Forms


Hidden One
Medium/Large Celestial, Good
Armor Class 14 (natural armor)
Hit Points 19 (3d8+6)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
16 (+3)
Resistances Radiant
Condition Immunities Charmed, Frightened
Senses blindsight 10 ft., Passive Perception 10
Languages understands two languages of the GM's choice but can't speak
Challenge 1 (200 XP)  |  Proficiency Bonus +2
Innate Spellcasting. The hidden one's spellcasting ability is Charisma (spell save DC 13, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: spare the dying, blade ward, light 1/day each: sanctuary, shield of faith, purify food and drink
Radiant Ward. The hidden one can cast blade ward as a touch, extending its protection to a creature it can reach.
Radiant Bond (1/Day). The hidden one can cast warding bond on a creature it can touch as a bonus action, without requiring material components. When it casts the spell, it gains 11 (3d6) temporary hit points.
Actions
Multiattack. The hidden one can attack twice with its Bestial Attack.
Bestial Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) radiant damage.

Pure Energy

The celestiali are a type of ethereal creature that usually comes from the realm of undead, the spirits stuck in the material realms for too long. However, instead of terrorizing innocents as horrifying undead, these souls found their way to the pure magic of the world and became the manifestations of innocence and deeds that are considered good.

No Memories

Although they remember almost nothing about their past lives, the celestiali usually have a singular goal they want to follow: like protect a certain church, escorting pilgrims to a holy place, guiding seafarers to safety, punishing pirates who kidnap people from coasts. Some are rather furious and vengeful, while some can be charming, peaceful and even defenseless.

Cycle of Nature

Some of the celestiali are transformed into more beastly shapes rather than humanoid forms, they can appear as a guiding deer in the forest, a loyal dog for a person in pain, and many other variable conditions, shapes and interesting aspects, sometimes even as a plant.

Hidden One

Hidden ones resemble a beast of their choosing, usually elk, antelope, or a similar animal of good omens and rarely take the form of predators. They usually exist to protect or guide ones in need, lost creatures, distressed travelers, or similar people.