Fey | Car: Masquerade Forms


Vivo
Small Fey, Any Alignment
Armor Class 14 (mage armor)
Hit Points 9 (2d6+2)
Speed 20 ft., Fly 20 ft.
STR
7 (-2)
DEX
18 (+4)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Stealth +6
Senses darkvision 60 ft., Passive Perception 10
Languages any two languages
Challenge 1/4 (50 XP)  |  Proficiency Bonus +2
Innate Spellcasting. The vivo's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: At will: minor illusion, alter scent, light 1/day each: silent image, heroism, swim, water breathing
Alter Shape. The vivo can cast enlarge/reduce on itself at will but can't become a larger size than Medium.
Conjure Object (1/Day). The vivo can cast Al-Jazari's practical summons once a day, as an action.
Actions
Fae Gaze. The vivo forces a creature it can see within 60 ft. of it to make a DC 12 Wisdom saving throw. On a failed save, the target takes 7 (2d4 + 2) psychic damage and its next attack roll is made with Disadvantage.

Trickster

The vivo usually excels at creating illusions and temporarily creating actual materials on a whim. They live in glades, coastal areas, and mostly away from human eyes. However, their extremely curious nature occasionally makes them visit human settlements and maybe even dwell in cities.

Different Sizes

The vivo are usually Small, but they can turn themselves into Medium or Tiny sized as well, to help them hide better. They sometimes join seafaring adventures disguised as humans or tiny creatures to avoid the eyes and help the crew or make their lives miserable.