Humanoids | Car: Masquerade Forms


Pirate Deckhand
Medium Humanoid, NE
Armor Class 12 (leather armor)
Hit Points 16 (3d8+3)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)  |  Proficiency Bonus +2
Pack Tactics. The deckhand has Advantage on attack rolls against a creature if at least one of the deckhand's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) slashing damage.
Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.