← Humanoids | Car: Masquerade Forms
Torek
Medium Humanoid, NE
Armor Class 15 (chain shirt)
Hit Points 52 (8d8+16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +5, CON +4
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common
Challenge 2 (450 XP) | Proficiency Bonus +2
Boarding Master. Allies within 10 ft. of Torek have Advantage on ability checks to grapple, shove, or resist being knocked prone.
Actions
Multiattack. Torek makes two Scimitar attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Belaying Pin. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of its next turn. This attack can only stun a given target once per combat.
Bonus Actions
Rallying Shout (1/Day). Each ally within 30 ft. of Torek gains 5 temporary hit points.
Torek, the Bosun
Callus's right hand and enforcer. Torek keeps the crew in line through fear and the occasional cracked skull. He fights with a scimitar in one hand and a belaying pin in the other.