Tag

venturia

31 pages carry this tag.

Beyond ReliefOn Il Conto, forty-five days after Maruk Grommarg entered the fog, the Wardens closed his watch — and something in the fog came over the bridge for the gap the rite left open. BrownieSmall sprite-like fey creatures standing 4–6 inches tall, dwelling in rummages throughout wooded and mountainous regions. Adult brownies have grown, mature features and proportions rather than any childlike quality. CreaturesAn index of all creatures encountered or studied in Venturia, organized by type. CultureLanguage, customs, traditions, and the unspoken rules that govern daily life in Venturia. Donata VellThe merchant who sponsored Lotan's Wine Merchants' Guild membership, does not remember doing so, and is determinedly finding him a wife. Ferro LaskThe Fog Wardens' rotations officer at the Overlook garrison, who conducts the Beyond Relief rite. ItemsNamed equipment, heirlooms, magic items, and other campaign objects carried by the party or important to Venturia. Languages of VallombrosaLanguages in Vallombrosa aren't puzzle-solving tools — they're windows into your character's education, social position, and connection to Venturia's layered history. LocationsAn index of districts, institutions, guilds, and points of interest across the city of Venturia. Low WaterThe night of the year's lowest tide, when the old courses of the Penny Shrine stand dry and Venturia goes down to the water to ask. Map of VenturiaThe official campaign map of Venturia — the full city, from the docks of the Undertow to the fog-shrouded estates above. Maruk Grommarg's LanternA Warden-issue lantern rebuilt with a disc of mirror glass for a front lens — burned for weeks, bone dry, and cold to the touch. OttiliaBaker at the Fenn stall on the Overlook stair, who taught the boy Cesco his numbers. The BindingThe thing brownies do not discuss with outsiders: a flaw in their own nature that the right magic can turn into a leash. The Cask & CubeThe real-world gaming space where the Valley of Shadows campaign takes place. A meticulously renovated room featuring professional lighting, custom woodwork, and purpose-built gaming infrastructure. The Harbor DistrictVenturia's lower city of salt, cargo, old loyalties, working docks, ferriers, tidekeepers, and waterways that do not always behave. The High QuarterVenturia's upper city of old money, gilded institutions, exclusive salons, and towers that prefer to look down on the rest of the island. The Listener's CoinA worn bronze coin carried by Roxy that can listen through solid surfaces for ten minutes before recharging at dawn. The Market TiersThe middle city of commerce, craft, taverns, guild workshops, care houses, and the practical daily life of Venturia. The Mirrored Room — EpilogueHow the night at the Verdigris mansion ended, why no one ever knocked, and the forty-two days since. The OverlookThe cliff-edge district and watch line where Venturia ends, the Fog Wardens keep vigil, and Vallombrosa begins. The SettlingThe four weeks before the Autumn Masquerade, when Venturia's accounts empty and its faces come loose. The Subtle Fey-TouchA scholar's shorthand for Venturia's ordinary strangeness: lagging mirrors, vivid dreams, heavy promises, uncanny coincidences, and masks that matter. The Unexplained ProsperityVenturia's uncanny good fortune: fertile land, full waters, kind weather, and the persistent sense that luck gathers around the island. The Valley of Shadows FrameworkWhat this campaign is, structurally and thematically — the pitch, the world, the mystery, the themes, and what to expect at the table. Venturia — Official MapThe canonical Venturia city map. Streets, canals, the tiered quarters, and every named landmark. Venturia — Quadrants (Deep Detail)Four ultra-high-resolution tiles of Venturia — NW, NE, SW, SE — stitched into a single zoomable viewer. Pan between them as one map. Venturia — Top-DownAn overhead, blueprint-style view of Venturia. Useful for understanding the tier structure and the way the city stacks vertically. Venturia: The Quirks and TraditionsThe subtle supernatural quirks that shape everyday life in Venturia — from lagging mirrors and weighted words to the culture of contracts, masks, and the annual Autumn Masquerade that none of it is strange, it's just home. Venturian VernacularA comprehensive reference guide to the slang, oaths, idioms, and expressions native to Venturia — from dockside curses to High Quarter jargon, and everything the fog has a word for. Wylks OttrenJourneyman of the Mirrorwrights and Valentro's best friend — currently holding an unregistered piece of optical work overnight.

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