Tag

market-tiers

19 pages carry this tag.

Aurelio VolanteA merchant and mask collector in the Market Tiers, proprietor of Volante & Associates — easy in difficult rooms, with a wider collection of stories than spices. Cosimo VerdigrisPatriarch of the Verdigris and an elder of the Mirrorwrights' guild — a respected old craftsman who has spent a lifetime fascinated by why Venturia's mirrors behave the way they do. Isidore VerdigrisThe Verdigris heir and a master mirror-maker — ambitious, impatient, and convinced the family's caution is leaving money on the table. Sconce RowA narrow street three blocks from the Tiered Gardens' lower gate — and the shuttered house on it that still carries Valentro's family name. The Burnt QuillFour centuries of continuous publication, a legendary archive of everything Venturia has chosen to remember — and a restricted morgue of everything it hasn't. The Echoing CourtA circular plaza with peculiar acoustics that has become Venturia's venue for public dispute resolution — where professional advocates make careers, and a poorly chosen phrase gets repeated in taverns for weeks. The Liminal HouseVenturia's foundling home — four centuries old, no questions asked about before, and alumni who quietly recognize each other across the city by small signs they've never had to explain. The Market TiersThe middle city of commerce, craft, taverns, guild workshops, care houses, and the practical daily life of Venturia. The Masquers' SodalityVenturia's guild of mask-makers, who have spent nearly a millennium learning that in this city, the line between face and mask grows dangerously thin — and some commissions are made for clients who never sit for fittings. The Mirrorwright's CourtThe guild that makes Venturia's mirrors — including the rare "true mirrors" that show accurate reflections regardless of the city's peculiarities, for those who can afford to see clearly. The Salted CupA bathhouse built over hot springs that emerged after the curse — where Venturia's real business gets conducted in private chambers, under an ironclad tradition that nothing spoken here is ever written down. The Second BellThe tavern below the Overlook where off-shift Fog Wardens drink — low ceilings, a bench nobody sits on, and a bell rung only for the second round. The Sorcerer of the SpiritsLotan's winery and tasting room in the Winecradle — a press floor, a short cellar, and a landlocked pirate's whole life ashore. The Vellum HallVenturia's public library — independent of VAVA, open to any citizen, and home to a Restricted Stacks that everyone knows exists, whose waiting list moves on criteria no one has ever been able to articulate. The Verdigris FamilyThe family that has controlled the Mirrorwrights' guild for five generations — old money, quietly wealthy from owning something everyone needs and nobody thinks about. The Wine Merchants' GuildThe guild behind the Winecradle, bottling Venturia's impossible vintages and guarding cellars that reach deep into the hillside. The WinecradleThe Wine Merchants' Guild — above, a legendary tasting room and wines that fetch premium prices across the known world. Below, cellars extending deep into the hillside where some bottles have been aging since before the curse into something that is no longer quite wine. Viro's RespiteA healing institution run by the Abbey of Saint Viro, treating ailments that only exist in Venturia — from looping moments of déjà vu to the unsettling conviction of being watched by your own shadow. Volante & AssociatesAurelio Volante's spice-and-dye house in the Market Tiers, legitimate, profitable, quiet, and attached to a much larger collection of masks.

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