Tier: Harbor District | "The water remembers what the city forgets"
The Confraternity makes its home in a building that can only be reached by water — a converted boathouse in a quiet backwater where three canals meet in a junction that doesn't appear on any official map. Visitors who arrive by foot find only blank walls and locked gates. Those who come by gondola discover an arched entrance opening onto lantern-lit docks, workshops where sleek black vessels are built and repaired, and halls where the ferriers have gathered for centuries.
The Confraternity predates the curse. Their oldest records claim the guild was ferrying passengers through these waterways when the di Errante estates still stood.
Every Confraternity vessel is unmistakable: black hulls, bronze fittings, a small lantern at the prow that burns with a peculiar blue-tinged flame, and always a single ferrier at the stern with a curved oar that takes three years to learn properly.
| Rank | What They've Earned |
|---|---|
| Apprentice | Learns to pole through the simplest routes |
| Journeyman | Earns the right to ferry passengers |
| Master | Knows every waterway in the city — including the ones that aren't supposed to exist |
The Confraternity maintains customs that outsiders find peculiar but accept as part of Venturia's character.
Silence under bridges. Ferriers do not speak while passing beneath them. Passengers who have broken the silence report that their voices echoed strangely, as though something beneath the water was listening.
Payment in the dish. Coin is always placed in a small bronze dish at the prow — never handed directly to the ferrier.
The dark week. The Confraternity refuses to ferry passengers after midnight during the week before the Autumn Masquerade. They offer no explanation. The few people who have tried to navigate the canals alone during those nights report becoming hopelessly lost in waterways that seemed to shift and fold until dawn.