Kaligor

Kaligor
Category  ·  Magic weapon
Type  ·  Cutlass
Rarity  ·  Rare
Attunement  ·  Required
Owner  ·  Lotan
Origin  ·  Heirloom of the Kaligor line
"A darkened blade whose flame gives light before it gives harm."
Kaligor, Lotan's rare magic cutlass

Kaligor is a slightly curved blade of darkened steel, its edge catching light like the rim of an ember. The crossguard is worked in the shape of two unfurling flames. The word KALIGOR is engraved along the ricasso in clean, deep lettering.

The grip is old, the leather rewrapped more than once. This blade has been carried a long time.


In Play

Kaligor is currently carried by Lotan. It reads as an heirloom first and a weapon second: old, carefully maintained, and tied to a name that predates the current trouble in Venturia. Kaligor is the family name; the blade simply carries it.

The blade has not burned since the night the Fang of Barovia broke apart at the seawall. Lotan will tell you, honestly, that it is an ornate but otherwise ordinary cutlass — and for as long as he has carried it in Eldryn, every test has agreed with him. Whatever crossed the water with him went quiet, the same way the relic at his neck did. Whether it stays that way is not up to him.


Properties — as it was in Barovia, and as it would be if it wakes

You gain a +1 bonus to attack and damage rolls made with Kaligor.


Hearthblade

Kaligor's blade can be ignited or extinguished as a bonus action.

While ignited, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The flame can ignite flammable objects it touches, such as loose paper, dry cloth, oil, or wood, which then burn and deal fire damage normally.

The flame itself has no effect on living creatures. It will not burn flesh, hair, or hide. It passes through a living hand like warm air.


Emberstep

1/day. As a bonus action, you ignite the space around you. A 20-foot-radius circle of low, heatless flame erupts centered on you and persists for 1 minute. The circle moves with you.

While the circle is active, each time you hit an enemy with Kaligor, that creature takes an additional 1d4 fire damage.

The circle ends early if you fall unconscious or choose to dismiss it.


Connections