Instead of tracking pounds, characters have inventory slots based on their physical capabilities. This simplified system makes encumbrance intuitive while maintaining meaningful resource management.
| Creature Size | Inventory Slots Formula | Minimum Bulk |
|---|---|---|
| Tiny | 6 + STR | 5 |
| Small | 14 + STR | 10 |
| Medium | 18 + STR | 20 |
| Large | 22 + (STR × 2) | 40 |
| Huge | 30 + (STR × 4) | 80 |
| Gargantuan | 46 + (STR × 8) | 160 |
Larger creatures multiply their STR modifier instead of just adding it. Your character's strength directly affects how much they can carry — a character with +2 STR has 20 slots, while one with -1 STR has only 17.
Items occupy slots based on their size and weight:
| Size | Bulk | Examples |
|---|---|---|
| Tiny | 0.2 | Coins, rings, gems, small jewelry |
| Small | 1 | Daggers, potions, scrolls, torches |
| Medium | 2 | Longswords, books, rope, armor pieces |
| Large | 3 | Greatswords, bows, shields, helmets |
| X-Large | 6 | Polearms, chests, heavy armor sets |
This magical haversack provides access to common adventuring supplies without occupying inventory slots. The haversack can only contain the specific mundane items listed below and will never accept anything else.
Exceeding your capacity results in:
This system encourages meaningful choices about what to carry while avoiding tedious pound-by-pound accounting. Players can quickly assess their capacity at a glance and make strategic decisions about loot, supplies, and equipment.