2014:
- Prepared spells = INT modifier + Wizard level
- Example: Level 5 with 18 INT = 9 prepared spells
- Level 20 with 20 INT = 25 prepared spells
2024:
- Fixed value from table (not INT-dependent)
- Level 5: 9 prepared spells
- Level 20: 22 prepared spells
Result: Nerf for optimized builds (20 INT), buff for suboptimal builds (16-18 INT)
- Was optional (Tasha's)
- After long rest, replace one cantrip with another from Wizard list
- Can be used as Spellcasting Focus
- Cannot be read by others without casting Identify
- Unchanged mechanically, just separated into its own named feature for visibility
Gain Expertise in one skill: Arcana, History, Investigation, Medicine, Nature, or Religion
- 2014: Level 2
- 2024: Level 3
During short rest, replace one prepared spell with another from spellbook
2014:
- Choose one 1st-level AND one 2nd-level spell
- Cast at lowest level without slots
- 8 hours to change
2024:
- Choose one 1st-level AND one 2nd-level spell
- Must have casting time of 1 action (new restriction)
- Cast at lowest level without slots
- Count as always prepared
- Swap on long rest
Lost: At-will Shield, Misty Step, Absorb Elements, Silvery Barbs (all non-action spells)
Choose one Epic Boon feat
Recommended:
- Boon of Spell Recall: +1 INT/WIS/CHA (max 30); when casting level 1-4 spell, roll 1d4 - if result matches spell level, slot not expended
- Boon of Dimensional Travel: +1 any stat (max 30); bonus action teleport 60 ft (Prof bonus uses per long rest)
- 2014: 8 subclasses (all eight schools of magic)
- 2024: 4 subclasses
Removed from core:
- School of Conjuration
- School of Enchantment
- School of Necromancy
- School of Transmutation
All four 2024 subclasses gain Savant at level 3:
- Learn 2 additional spells from your school at level 3
- Learn 1 additional spell from your school each time you unlock new spell slot level
- All free additions to spellbook
Arcane Ward (Level 3):
- Now correctly applies resistances/vulnerabilities before reducing Ward HP
- NEW: Bonus action to expend spell slot and restore Ward HP = 2x slot level
Projected Ward (Level 6):
- Now correctly applies target's resistances/vulnerabilities
Spell Breaker (Level 10) - NEW:
Replaces Improved Abjuration
- Learn Counterspell and Dispel Magic (always prepared)
- Can cast either as bonus action
- If you fail the check, spell slot not expended
Spell Resistance (Level 14):
- Unchanged: Advantage on saves vs spells, resistance to spell damage
The Third Eye (Level 10):
- 2014: Action to activate
- 2024: Bonus action to activate
Benefits changed:
- 2014: Darkvision 60 ft; see invisible within 10 ft; read languages; see Ethereal 60 ft
- 2024: Darkvision 120 ft; cast See Invisibility without slot; read languages; see Ethereal 60 ft
Potent Cantrip:
- 2014: Level 6 feature
- 2024: Level 3 feature
- When cantrip with save/attack misses or target succeeds, target takes half damage
Sculpt Spells:
- 2014: Level 2 feature
- 2024: Level 6 feature
- Choose creatures = 1 + spell level; they auto-succeed on save and take no damage
Improved Illusions (Level 3):
2014 (Improved Minor Illusion at Level 2):
- Learn Minor Illusion
- Create sound and image simultaneously
2024:
- Learn Minor Illusion
- Cast Minor Illusion as bonus action
- Create sound and image simultaneously
- Cast Illusion spells without verbal components
- Illusion spells have +60 ft range (if cast >10 ft away)
Phantasmal Creatures (Level 6) - NEW:
Replaces Malleable Illusions
- Learn Summon Beast and Summon Fey (always prepared)
- Once per long rest: Cast either without expending slot
- Appear as illusions (flavor only)
Illusory Self (Level 10):
- 2014: Reaction to make attack auto-miss (once per short/long rest)
- 2024: Reaction to make attack auto-miss (Prof bonus uses per long rest); can expend 2nd+ level slot as free action to regain one use
Cantrips:
- Elementalism
- Thunderclap (was Druid only)
- Toll the Dead (was Cleric only)
Notable Additions:
- 1st: Ice Knife, Arcane Vigor
- 3rd: Summon Fey (was Druid/Warlock)
- 5th: Circle of Power (was Paladin only), Steel Wind Strike, Summon Dragon
- 6th: Summon Fiend
- 7th-8th: Various new signature spells
Added:
- Cantrip swapping after long rest
- Spellbook as focus
- Scholar (Expertise)
- Memorize Spell (short rest spell swap)
- Savant feature (free spells)
- Epic Boons at 19
- Various subclass improvements
Removed:
- 4 subclasses (Conjuration, Enchantment, Necromancy, Transmutation)
- At-will Shield/Misty Step (Spell Mastery restriction)
- Prepared spell scaling with INT (now fixed)
Changed:
- Subclass at level 3 instead of 2
- Spell Mastery limited to action-time spells
- Fixed prepared spells (INT-independent)
Subclass-Specific:
- Abjurer: Spell Breaker (bonus action Counterspell/Dispel, no slot loss on failure)
- Diviner: The Third Eye now bonus action with better benefits
- Evoker: Potent Cantrip at 3 (was 6), Sculpt Spells at 6 (was 2)
- Illusionist: Silent casting, +60 ft range, bonus action Minor Illusion, multiple Illusory Self uses