2014:
- Level 2: 2 invocations
- Maximum: 8 invocations at level 18
- Pact Boons separate feature at level 3
- One Pact Boon only
- Agonizing/Repelling/Eldritch Spear only worked on Eldritch Blast
- Many invocations required spell slots
2024:
- Level 1: 1 invocation
- Maximum: 10 invocations at level 18
- Pact Boons are now invocations
- Can have multiple Pact Boons
- Agonizing/Repelling/Eldritch Spear work on any damage-dealing Warlock cantrip
- Most invocations don't require spell slots
- Spell slot progression identical to 2014
- Can swap one cantrip when gaining Warlock level
Spell List Changes:
- Added: Thunderclap, Toll the Dead, Bane, Detect Magic, Speak with Animals, Tasha's Hideous Laughter, Mind Spike, Charm Monster, Synaptic Static
- Removed: Shatter, Conjure Fey, Flesh to Stone, Mass Suggestion
Once per long rest: Spend 1 minute ritual to regain expended Pact Magic slots = half maximum (rounded up)
- Example at level 5: Regain 1 slot (half of 2)
- Example at level 11+: Regain 2 slots (half of 3-4)
- 2014: Level 1
- 2024: Level 3
- Learn Contact Other Plane (always prepared)
- Once per long rest: Cast without slot and automatically succeed on INT save
- 2024 adds: Can replace one Mystic Arcanum when gaining Warlock level
- 2014: 10 minutes to regain all slots (once per long rest)
- 2024: When using Magical Cunning, regain ALL slots instead of half (1 minute, once per long rest)
Choose one Epic Boon feat
Recommended:
- Boon of Fate: +1 CHA (max 30); roll 2d4 and add/subtract from d20 test within 60 ft (once per short rest or when rolling initiative)
2014: Patron spells added to Warlock spell list; must choose to learn them
2024: Patron spells ALWAYS PREPARED and don't count against spells known
Result: +10 effective spells known (67% increase)
2014:
- Level 3 feature
- Create pact weapon as action
- Use STR or DEX for attacks
- Needed Hexblade for CHA attacks
2024:
- Eldritch Invocation (can take at level 1)
- Create pact weapon as bonus action
- Use CHA for attack and damage (built-in)
- Choose damage type: Necrotic, Psychic, Radiant, or normal
- Weapon counts as magical
Thirsting Blade (Level 5):
- Extra Attack with pact weapon
- Level 12: TWO extra attacks (3 attacks total)
Other Invocations:
- Eldritch Smite (5): 1d8 Force per spell level + knock Prone
- Lifedrinker (9): +CHA necrotic damage on every hit
- Devouring Blade (9): +1d6 damage once per turn; spend Hit Die to heal
2024 changes:
- Can take at level 1 (was level 3)
- Cast Find Familiar at-will (not just ritual)
- New familiar options: Skeleton, Slaad Tadpole, Sphinx of Wonder, Venomous Snake
2024 changes:
- Can take at level 1 (was level 3)
- Built-in ritual spells: Learn 2 first-level ritual spells (no separate invocation needed)
- Book can be spellcasting focus
- Can replace cantrips/rituals when gaining level
Not in core book
Expanded Spell List (Always Prepared):
- 1st: Misty Step (NEW), Faerie Fire, Sleep
- 2nd-5th: Various (10 total spells)
Steps of the Fey (Level 3) - NEW:
When casting Misty Step, choose:
- Refreshing Step: You or ally within 10 ft gains temp HP = 1d10 + Warlock level
- Taunting Step: Creatures within 5 ft of arrival make WIS save or have disadvantage on attacks vs others
Uses: Prof bonus per long rest OR expend Pact Magic slot
Misty Escape (Level 6):
- 2014: Once per short/long rest; reaction when damaged to turn invisible and teleport 60 ft
- 2024: Reaction when damaged; teleport 60 ft + invisible + creatures within 5 ft of departure/arrival take 2d10 Psychic (WIS save half); uses equal to Misty Step casts
Beguiling Defenses (Level 10):
- 2014: Immune to Charmed; reflect charm attacks
- 2024: Immune to Charmed; reaction to halve damage when hit; attacker takes psychic = half damage you took
Bewitching Magic (Level 14) - NEW:
- Cast Enchantment/Illusion spells invisibly
- Advantage on CON saves for Enchantment/Illusion concentration
Dark One's Blessing (Level 3):
- 2014: Gain temp HP when YOU reduce creature to 0 HP
- 2024: Gain temp HP when ANY hostile within 10 ft drops to 0 HP (you or ally kills it)
Hurl Through Hell (Level 14):
- 2014: Once per long rest; hit with attack → target disappears until end of next turn; returns for 10d10 psychic (if not fiend)
- 2024: Expend Pact Magic slot; hit → target makes CHA save; fail = disappears until end of next turn; returns for 5d10 Fire; success = half damage, doesn't disappear; renewable with spell slots
Expanded Spell List (Always Prepared):
Includes Summon Aberration at 4th level
Awakened Mind (Level 3):
- 2014: Telepathy 30 ft, no language needed, always on
- 2024: Bonus action to form telepathic bond; 30 ft range; 10 minutes duration; must share language; can bond with Prof bonus creatures
Psychic Spells (Level 3) - NEW:
- Change any Warlock spell damage to Psychic
- Cast Enchantment/Illusion spells without verbal or somatic components
Clairvoyant Combatant (Level 6) - NEW:
When forming telepathic bond: Target makes WIS save; fail = disadvantage on attacks vs you, you have advantage vs them (once per short/long rest OR expend 2nd+ level slot)
Eldritch Hex (Level 10) - NEW:
- Always have Hex prepared
- When casting Hex, choose: change one spell damage type to Necrotic OR target has disadvantage on saves against your spells
Thought Shield (Level 10):
Unchanged: Resist Psychic damage
Expanded Spell List (Always Prepared):
- 1st: Aid (NEW), Cure Wounds
- 5th: Summon Celestial (replaces Flame Strike), Greater Restoration
Healing Light (Level 3):
- 2024 adds: Can only restore HP once per turn (prevents abuse)
Celestial Resilience (Level 10):
- 2024 adds: Also triggers on Magical Cunning (mid-adventure temp HP)
Searing Vengeance (Level 14):
- 2014: When YOU make death save; once per long rest
- 2024: When you OR ALLY makes death save (reaction); adds Blinded to enemies; renewable with 4th+ level slot
Added:
- Invocations at level 1
- +2 more invocations (10 vs 8)
- Multiple Pact Boons possible
- Cantrip flexibility (Agonizing/Repelling work on any damage cantrip)
- Magical Cunning (extra slots per day)
- Patron spells always prepared (+10 spells)
- Contact Patron
- Mystic Arcanum swapping
- Pact of the Blade uses CHA (no Hexblade needed)
- Epic Boons at 19
- Better subclasses
Removed:
- Subclass at level 1 (now level 3)
- Pact of the Talisman
- Hexblade (not in core book)
- Various invocations (Beast Speech, Beguiling Influence, Book of Ancient Secrets, Eyes of the Rune Keeper)
Changed:
- Invocations mostly don't require spell slots
- Pact Boons are invocations (not separate feature)
- Thirsting Blade gives 3 attacks at level 12
- Archfey completely redesigned (teleportation focus)
- GOO completely redesigned (psychic damage specialist)