2014:
- Lasts 1 minute
- Ends if you don't attack a hostile creature or take damage
- Regain all uses on long rest only
- Bonus damage: +2 to +4
2024:
- Lasts until end of next turn
- Extended by: attack roll against hostile, forcing enemy save, OR using bonus action
- Regain ONE use on short rest
- Level 15: Regain ALL uses when rolling initiative
- Level 15: Can extend to 10 minutes without needing to actively extend
- Bonus damage: +2 to +4 (unchanged)
- Master 2 weapons at level 1, 3 at level 4, 4 at level 10
- Can swap after long rest
Key Masteries:
- Cleave (Greataxe, Greatsword, Halberd): Hit → second attack vs creature within 5 ft
- Graze (Glaive, Morningstar, War Pick): Miss → deal damage = ability modifier
- Push (Greatclub, Heavy Crossbow, Pike): Hit Large/smaller → push 10 ft straight away
- Topple (Flail, Greataxe, Trident): Hit → STR save or prone
- Sap (Mace, Spear, Flail): Hit → target has disadvantage on next attack
- Slow (Club, Longsword, Pike): Hit → reduce speed by 10 ft
- 2014: Advantage on DEX saves if you can see threat and aren't blinded/deafened/incapacitated
- 2024: Advantage on DEX saves unless Incapacitated (now works while blinded/deafened)
¶ Primal Knowledge (Level 3) - STANDARD
- Was optional (Tasha's)
- Gain proficiency in one Barbarian skill
- While raging, use STR for: Acrobatics, Intimidation, Perception, Stealth, Survival
¶ Instinctive Pounce (Level 7) - STANDARD
- Was optional (Tasha's)
- When entering rage as bonus action, move up to half speed as part of that bonus action
- 2014: Advantage on initiative + can't be surprised while conscious
- 2024: Advantage on initiative only (surprise rules reworked globally)
2014 — Brutal Critical:
- Crit: roll one additional weapon die (two at 13, three at 17)
2024 — Brutal Strike:
- When you have advantage on an attack, you can forgo it on one attack
- If hit: +1d10 damage (levels 9-16) or +2d10 (level 17+)
- Choose ONE effect:
Level 9 Options:
- Forceful Blow: Push target 15 ft, move up to half speed toward them without opportunity attacks
- Hamstring Blow: Reduce target speed by 15 ft
Level 13 Options:
- Staggering Blow: Target has disadvantage on next save, no opportunity attacks until your next turn
- Sundering Blow: Next attack roll vs target gets +5 bonus
Level 17: Can use TWO different effects on same attack
- 2014: Drop to 0 HP while raging → DC 10 CON save → stay at 1 HP (DC +5 each time)
- 2024: Drop to 0 HP while raging → DC 10 CON save → regain HP = 2x Barbarian level
- 2024 adds: Regain all Rage uses when rolling initiative
Choose one Epic Boon feat.
Recommended:
- Boon of Irresistible Offense: +1 STR/DEX (max 30); ignore B/P/S resistance; crit deals extra damage = ability modifier
- Boon of Combat Prowess: +1 STR/DEX/CON (max 30); bonus action for advantage or impose disadvantage (Prof bonus uses per long rest)
- 2014: STR and CON +4 (max 24)
- 2024: STR and CON +4 (max 25)
Frenzy (Level 3):
- 2014: Bonus action attack while raging; gain Exhaustion after rage ends
- 2024: First hit each turn while using Reckless Attack deals extra damage = Rage bonus in d6s — no Exhaustion, no cost
- Level 3: +2d6 | Level 9: +3d6 | Level 16: +4d6
Mindless Rage (Level 6):
- Immune to Charmed/Frightened while raging; existing conditions end when rage starts
Retaliation (Level 10):
- Creature within 5 ft hits you → reaction to make melee attack against them
Intimidating Presence (Level 14):
- Bonus action: Creatures you choose in 30 ft make WIS save or Frightened for 1 minute
- Once per long rest, or spend Rage use to recharge
Animal Speaker (Level 3):
- Cast Beast Sense and Speak with Animals as rituals
Rage of the Wilds (Level 3):
- 2014: Choose Bear/Eagle/Wolf at level 3, locked in forever
- 2024: Choose one benefit EACH TIME you rage:
- Bear: Choose two damage types (except Force/Psychic), resist them until rage ends
- Eagle: Take both Disengage and Dash as bonus action when activating rage
- Wolf: You and ally within 5 ft have advantage vs enemies within 5 ft of you
Aspect of the Wilds (Level 6):
Choose one after each long rest:
- Owl: Darkvision 60 ft (or +60 ft)
- Panther: Climb speed = walking speed
- Salmon: Swim speed = walking speed
Power of the Wilds (Level 14):
Choose one each rage:
- Falcon: Fly speed = walking speed, can hover
- Lion: Allies starting turn within 5 ft gain +10 ft speed
- Ram: Forceful Blow pushes 25 ft instead of 15 ft
Vitality of the Tree (Level 3):
- Rage: Gain temp HP = CON modifier
- Bonus action: Grant ally within 10 ft temp HP = 1d6 + CON modifier (Prof bonus uses per long rest)
Battering Roots (Level 6):
- When activating rage, choose a Simple/Martial melee weapon:
- Gain +10 ft reach until rage ends
- Can use weapon's Push or Topple mastery (even without that mastery)
Branches of the Tree (Level 10):
- Creature starts turn within 10 ft → speed reduced to 0 until start of next turn (STR save to negate)
Travel Along the Tree (Level 14):
- Once per rage as bonus action: Teleport up to 60 ft
- Can bring up to 6 willing creatures within 10 ft
Divine Fury (Level 3):
- First hit each turn while raging: Extra 1d6 + half Barbarian level Necrotic or Radiant damage
Warrior of the Gods (Level 3):
- 2014: Resurrection spells don't require material components
- 2024: Healing pool of 3 + Barbarian level dice. Bonus action: Roll up to 5 dice, heal yourself (regain all on long rest)
Fanatical Focus (Level 6):
- Fail save while raging → reaction to reroll with bonus = Rage damage bonus (once per rage)
Zealous Presence (Level 10):
- Bonus action: Up to 10 creatures in 60 ft gain advantage on attack rolls and saves until start of your next turn
- Once per long rest, or spend Rage use to recharge
Rage of the Gods (Level 14):
- 2014 (Rage Beyond Death): Stay conscious at 0 HP while raging
- 2024: While raging at 0 HP: Fly speed = walking speed; resistance to all damage except Force; when creature within 30 ft drops to 0 HP → reaction to have them drop to 1 HP instead and regain 1d12 + CON HP
Reckless Attack → First hit deals +2d6 to +4d6 (Frenzy) + Rage bonus + ability modifier — no cost, every turn
Battering Roots (+10 ft reach) + Trident/Pike = 20 ft reach attacks with Topple → Prone enemies from 20 ft away
- Tough fight → Bear (resistance)
- Need mobility → Eagle (Dash + Disengage as bonus action)
- Party support → Wolf (advantage for allies)
- Level 14 → Falcon (flight)
Added:
- Weapon Mastery
- Bonus action rage extension (much easier to maintain)
- Short rest rage recovery
- Initiative recharges all rages at level 15
- Brutal Strike (replaces Brutal Critical — far better)
- Primal Knowledge and Instinctive Pounce as standard
- Relentless Rage grants real HP instead of 1 HP
- Higher ability cap (25 vs 24)
- Epic Boons at 19
Removed:
Fixed:
- Berserker no longer causes Exhaustion (was the worst tradeoff in 2014)
- Wild Heart can change animal benefits each rage
- Zealot has active self-healing instead of cheaper resurrection